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New Raid Model for Future Expansions
By:
Wenjunw Wenjunw
First of as blizzard stated that it is difficult to balance raid
encounters for different raid sizes but yet again they introduce 10/25 man modes, I know it will be flex but it does not fix the core problem that the actual dungeon(bosses and mechanics) is best tuned for 20 man. Think of Karazhan and ZA, how well it was tuned and now imagine if you could do them on 25 man, a lot of bosses just wouldn't work because they were specifically designed for 10 man. Secondly aesthetically some dungeons are made more for 25 man for example Ulduar was a huge semi outdoor raid but it had 10/25 man option but when you do it on 10 man you just feel so weird and out of place and some rooms just way too big with too much free space. 10 man dungeons should be with less open space and raid bosses should be smaller in size to fit the group size. Thirdly There are 4 difficulties that you can do for the same raid and that is just flawed design in my opinion. It makes the dungeon feel stale a lot faster because for example in MoP if your guild did 25 man's then you could do raid finder(to gear up alts), flex(to gear up new members/alts) and normals for progression and then if you clear it you then got heroic to do. You basically do the same raid 4 times but with increased difficulty each time which in my opinion is just daunting and makes the dungeon feel very dull very fast. I think Blizzard should go back to its root and bring back only 10 man dungeons into the raid model. I feel it is the step in right direction to diversifying content and thus making it more enjoyable. I feel you would have more freedom to make more creative mechanics for 10 man and 20 man when they are separate raids with different dungeons and bosses. I am not quite sure how you could do it but I am sure there is a way where you satisfy the newbies and the hardcore players. 10 mans in my opinion should be as a side raid to the main 20 man raid, thus making 20 man as this special raid for elite players. This would also make guilds that ''only'' raid 20 man value 10 man more because its one of the steps before doing 20 man and making guilds more diverse.
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