It seems that everybody likes a little bit of role play and would love
to spend all their spare time on roaming in game in the bedroom. The
millions of users of "virtual universe" computer games or massively
multiplayer online role-playing game (MMORPG) are testament to that. For
example, as of October 7, 2010, Blizzard announced their number of
World of Warcraft players worldwide to be 12 million. World of Warcraft
is more than just a game.
Virtual currency ( wow gold ) is the real money in real life as the basic thing in wow.
Wikipedia describes virtual currency as something
'used to purchase
virtual goods within a variety of online communities; which include
social networking websites, virtual worlds and online gaming sites. A
key revenue driver within social media, virtual currencies are specific
within each game and are used to purchase in-game goods. Characters or
avatars in virtual worlds own things within the context of the virtual
world and users will collect each
games' virtual currency to purchase
land, supplies and various items used to enhance their status and add
points. Some virtual currencies are time-based, relying upon measurement
of in-game achievements in order to accrue exchangeable
points.'
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Virtual economy is an emergent economy existing in a virtual persistent world,
usually exchanging virtual goods in the context of an Internet game. As
the economy in reality, it is common sense that any currency should be
controlled in a reasonable amount, if the total amount of one currency
is too large, even larger than actual need, then inflation will occur,
and the value of currency will be diminished.
People enter these virtual economies for recreation and entertainment
rather than necessity, which means that virtual economies lack the
aspects of a real economy that are not considered to be "fun" (for
instance, players in a virtual economy often do not need to buy food in
order to survive, and usually do not have any biological needs at all).
However, some people do interact with virtual economies for "real"
economic benefit.
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