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  • By: Jackredslock Green · Wed, Feb 5, 2014 at 02:56 AM · 0 0 0 · Comment · Share

    When you face a massive foe in your favorite game, do you wonder what went
    into making it? RuneScape has overhauled one if its earliest bosses and brought
    fans along for a look at the creative process in a new behind-the-scenes
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    The revamp of the Giant Mole Boss shows off the steps from conceptualization
    to animation to audio to release. The finished product of the team's efforts is
    a nastier looking Giant Mole with modern boss mechanics, two difficulty modes,
    and an instanced lair for both solo and group runs. And what boss overhaul would
    be complete without new loot? Once players defeat this boss, they have the
    chance to acquire new rewards -- a mole that improves anti-dragon shields and
    numbing roots that remove DoTs -- on top of the original items. Follow along
    with the revamp in the clip below.

    • By: Jhh Ggh · Wed, Feb 5, 2014 at 02:46 AM · 0 0 0 · Comment · Share
      I don't think our CC needs to go away so much as it needs a rework. In
      PvP, it's fine to keep warlock CC to defensive mode; we're still good at
      pressuring opponents with damage, even when chilling at the graveyard.
      In PvE, CC needs to be refined a little to see some use outside
      talenting Shadowfury or using the felhunter/observer pets. For the love
      of Gul'dan, buying wow gold,make a minor one like c; I don't see the point of needing to swap out a glyph for trash mobs.
      Eye comes to mind. While the warlock green fire quest would again be in a
      little trouble without Eye of Kilrogg, I don't know when I use this,
      ever. Sometimes I use it to peer around in PvP. I would be sad to see it
      go because it's fun to mess around with (e.g., bouncing warlock balls
      during raid break), but I don't know of any damage-impacting uses.
      Breath comes to mind. While the warlock green fire quest would again be in a
      little trouble without Eye of Kilrogg, I don't know when I use this,
      ever. Sometimes I use it to peer around in PvP. I would be sad to see it
      go because it's fun to mess around with (e.g., bouncing warlock balls
      during raid break), but I don't know of any damage-impacting uses.During the Twitter conversation about button bloat, a side-conversation
      branched off. A leveling warlock player said the leveling experience for
      warlocks was confusing and felt like too much, so she agreed that
      something needed to be cut from the buttons.

      ut not every active ability you learn as a warlock needs a keybind. Looking at  my keybinds,
      you can use macros to put most needed abilities within 12 keys, 20 if
      you want to consider my Naga. Everything else is clickable when needed.
      • By: Chen Min · Tue, Feb 4, 2014 at 11:58 PM · 0 0 0 · Comment · Share
        Addressing a forum thread about people inadvertently flagging for PvP
        when cross-realm grouping, Bashiok mentions a welcome change for Warlords of Draenor that I hadn't heard before -- namely, a more robust PvP toggle on/off that will prevent issues like that from occuring.

        Bashiok - Re:!!!

        Well, I understand where you're coming from,
        but flagging as a PvE character is based on a player's action to flag
        themselves (even if it's on accident), so I'm not sure it's us making
        you PvP. The systems that can cause someone to flag can absolutely at
        times be involuntary, which is notably frustrating.

        In any case we are continuing toward a goal of a PvP on/off toggle for
        players on PvE realms to be added in Warlords of Draenor, which would
        absolutely and in all situations allow someone to refrain from becoming
        flagged regardless of their actions. Heals toward flagged players would
        fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's
        would never damage a flagged opponent, etc. It's actually quite a bit
        of work because of all the systems involved, but it's still something we
        think PvE players should have, and how the game should work for them.


        I admit I especially like the idea that misclicks and such would never
        damage a flagged player, thus preventing a host of shenanigans I've seen
        over the years (mounted flagged players crowding on top of quest
        givers, stealthed players jumping while flagged in front of melee
        characters in order to get them to flag so that their friends can kill
        them, you know the ones I mean) and would put the decision to PvP
        squarely in the hands of the player in question.

        I for one am excited for this. Keeping PvE-focused players able to
        absolutely refrain from PvP is fundamental to player enjoyment on both
        sides of the PvE/PvP debate, in my opinion.
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        • By: Wenjunw Wenjunw · Tue, Feb 4, 2014 at 09:24 PM · 0 0 0 · Comment · Share
          It's also important to note that Blizzard hasn't tipped its hand at
          all with regards to Alter Time or any other mage spells. We don't know
          whether it's on their list or not. But if not Alter Time, then what?
          Close examination of the cheapest wow gold mage toolkit may reveal some bloat, but it's
          not really that much overall. I counted (as a Fire mage) 39 unique
          spells in my spellbook. That excludes duplicates such as Polymorphs, and
          Arcane/Dalaran Brilliance. Of those spells, 23 of them are keybound
          within easy reach. The most obvious and glaring buttons most mages
          wouldn't miss are all of the level 90 talents, particularly Rune of
          Power and Invocation. I would shed no tears over their entire removal.
          Gut that tier and remake it into something else and that'd be fine by
          me. It's easy to point to things like Conjure Refreshment, but they've
          explicitly stated that they're targeting abilities that are often used
          and part of a primary rotation or priority system. So we can't escape
          the axe by offering up a sacrificial mana bun.

          Another area of confusion we have right now are AoE spells. We have
          Arcane Explosion, Flamestrike, and Blizzard. For conal spells, we have
          Cone of Cold and Dragon's Breath -– CoC being a damaging slow, and DB
          being a damaging disorient. These could be made spec-specific (and add
          an Arcane version, Nether Vortex or something). As for the other AoEs,
          call me old school but I liked when my AoE was generally related to the
          spec. It feels odd to be in melee spamming Arcane Explosion as a fire
          mage. It feels odd not to use Blizzard as a frost mage. And I still miss
          Blast Wave, RIP. If there's an area for cleaning up mage spells, I'd
          put forward the AoE spell group as an obvious choice. Whether it's
          consolidating or boosting the efficacy of some of these spells or making
          them spec specific, we probably don't need all of them in every spec.

          Bombs don't seem too bad in terms of ability bloat, since you can
          only have one at a time anyway and you never have to swap them in and
          out on your bars. Some spells that perform a similar function could also
          be made spec specific; so Arcane/Fire mages would let go of Ice Lance
          and Arcane/Frost wouldn't have Fire Blast. For Fire, Inferno Blast has a
          cooldown so perhaps Ice Lance serves a useful purpose in being an
          instant cast, occasional use spell with no cooldown. Frostfire Bolt
          could honestly go and be replaced by either a beefy Frostbolt or a
          Fireball for Brain Freeze purposes. Elementalist specs were a brief
          possibility during Wrath but since then Frostfire Bolt has
          languished as a sort of oddball, slushy spell that's not viable as a
          primary nuke and only used for Brain Freeze procs. It does have a nice
          graphic, though.

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          • By: Jackredslock Green · Tue, Feb 4, 2014 at 02:41 AM · 0 0 0 · Comment · Share
            Game developer Jagex has given a release date for runescape 3 gold known. End of July 2013 , it should be already ready.

            Summer 2013 was so far always , when it came to a release period for the online role-playing game Runescape 3 . Now, game developers Jagex finally made it down to brass tacks : On 22 July 2013 , the title is thus finally come to market .

            The Free2Play MMO is then - of course - be downloaded for free and is playable because of its HTML 5 and Web -GL - based browser . Compared to its predecessor, improved graphics and better camera work will be expected. In addition, the game world was renewed in some places and the user interface should now be customizable.

            Content changes , however, not too much : Runescape 3 is understood not as a completely new development but rather as an evolution based on Runescape 2 A new account will therefore not be necessary to play the title.

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            • By: Chen Min · Mon, Jan 27, 2014 at 11:35 PM · 0 0 0 · Comment · Share

              Do you think it is difficult to defeat
              General Nazgrim? Do you hope that the difficulties of General Nazgrim
              are reduced? Which changes do you want to be made about Siege of
              Orgrimmar this time? On January 23, patch 5.4.2 is amended again and
              includes some adjustments about General Nazgrim.

              The details of the amendment

              On the Lunar Festival, Elune's Blessing
              will never increase Stamina and also is never overlaid with similar
              player-cast buffs. In Kor'kron Dark Shaman, Garrosh decides that his
              Horde doesn’t need the Lunar Festival decorations, so the decorations
              will be removed from the Valley of Strength.

              Much more changes take place in General
              Nazgrim and all are on Raid Finder difficulty. First, the health of
              General Nazgrim’s Kor'kron Banner is reduced. Second, General Nazgrim’s
              Ravager will no longer break out Rage and their buy gold on wow damage to players will
              be reduced by 50%. Third, Kor'kron Warshaman's Healing Tide Totem will
              be reduced from 2% to 1%. Forth, Kor'kron Warshaman's Empowered Chain
              Heal now heals will go down from 4% to 1%.

              As for items, Anglers Fishing Raft and
              Bipsi's Bobbing Berg cannot be used in that same time. And Bipsi's
              Bobbing Berg now can be used to increase players’ speed like an Anglers
              Fishing Raft. At the same time, this amendment also requires a realm

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              • By: Wenjunw Wenjunw · Mon, Jan 27, 2014 at 09:17 PM · 0 0 0 · Comment · Share

                Patch 5.4.7, the one which will likely include various recently
                announced items, has had an initial build hit servers. Perculia over at
                Wowhead has been incredibly fast in putting together a summary of what's
                in this build, running through all the new strings for the purchased
                character upgrades. It looks like you'd have to log in and buy them from
                each character, then upgrade. No pricing information just yet, though.
                Interestingly, though, there are store strings in there that mention
                professions -- could it be that those can be upgraded too? And there's
                something called "Veteran Bonus"... perhaps something for higher level
                characters or those with existing 90s?

                And our friends over at Adriacraft have put together their usual videos
                for the mount and pet! You can check the mount out above, as well as the
                pet after the break. Those who have been calling it a flying Raven Lord
                are correct in doing so -- this mount does look very much like the Anzu
                drop. And both sites confirm that, as I think everyone suspected, these
                are the Collectors' Edition bonuses.

                Note that this is datamining, and should be viewed as such.We here in the gold is very cheap!
                • By: Jhh Ggh · Mon, Jan 27, 2014 at 02:16 AM · 0 0 0 · Comment · Share
                  No matter what you want to do in the Runescape, from pking in the wild
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                  their favorite past-time in the game. Training Combat Skills Many combat
                  skills can be trained to increase a combat level, but there are some
                  ways to training combat levels which are efficient and fast, obtaining  Runescape level 99 in combat skills very quickly.

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                  • By: Chen Min · Sun, Jan 26, 2014 at 11:47 PM · 0 0 0 · Comment · Share

                    Welcome to the Republic Army, recruit! Make your boots shined and your
                    weapon - it is time for the Republic Trooper Beginner Guide. Maybe you
                    already know that you'll play Trooper coming launch, but you could be on
                    the class barrier that holds the most appeal, or it may be your first
                    MMO and you are looking for class that can cope with a heavy sentence,
                    take the nasty toe-to-toe or correct the allies on the ground. Guess
                    what? The soldier got your back Trooper.The class beginner's Guide is
                    designed to give you a brief overview of the role of the Trooper with
                    what kind of skills you will get, stats, you want and the type of
                    rotation, you'll be looking for. As you advance in rank, you can expect
                    these tips for maintaining true then get down to the guard and listen!

                    The first thing you need to know on the subject for the Republic as a
                    cavalry soldier is to know how to handle your weapon. Nearly all the
                    cost Trooper 'ammunition' abilities to use and your weapon contains 12
                    cells of ammunition. Ammo regenerates over time, but quickly returns the
                    most ammunition your weapon is held - which means the lower part
                    receives your ammunition, the slower, it is to reload. It gives you
                    several skills to help you manage your ammo and it is not so much a
                    question of level 1-10, but once you enter the territory AC using all
                    your skills the most powerful in a row will quickly leave your empty

                    As mentioned above, you are first and foremost a class varied when you
                    ride a Trooper and will begin with two hammer blows offensive skills and
                    round explosive as soon as you are on the ground to buy guild wars 2
                    gold Ord Mantell. Hammer sends several blaster shots in a row dealing
                    damage to your target and costs no ammunition to be used. It does not
                    increase ammo regen, but to retrieve your ammo naturally while you are
                    doing the damage. Explosive round costs three cells of ammunition and
                    pulled a heavy, round explode a target for kinetics and strike damage
                    also to the Earth if they are a standard enemy or low. Up to three
                    targets in the five metres of your main target undergo damage also.

                    In addition, you'll be equipping of two ammo regen cheap diablo 3 gold
                    skills; Cells recharge, an instant spell that gives you six cells on
                    three seconds, and has a recharge time of two minutes, and recharge and
                    charging which is channeled more than 15 seconds and will not just
                    reload your ammo, but heal, you and your companion. Recharge cells can
                    be used in combat, but Recharge and Reload is out of action only. You
                    will also have Fortification, a buff of a duration of one hour that
                    increases your Endurance.As as soon as you have deployed, you notice
                    that you're damn mobile both your initials offensive capabilities are
                    instant and can be used on the road, and the faster you go mow even
                    groups of enemies.

                    When it comes of species and appearance, take everything that suits you
                    best there is no appreciable bonus for any breed skills . You can choose
                    to be a man, Cyborg, Dustfinger or Mirialan and any kind of body / face
                    that suits your image of the perfect soldier Republic. In the beta
                    version that I chose the biggest Trooper I could find - you never fail
                    to see it coming.Stat wise - the two are the most important for you in
                    the field will be and Endurance. Goal increases the amount of damage at
                    distance of base you made, as well as tech damage. Pumps of endurance to
                    your state of health, and it is important for the two survival at low
                    levels and the ability to take a beating if you choose the Vanguard AC
                    path with a tank specialization. Accuracy is important to highest level
                    since Troopers this means that you will have touched things more often,
                    but as soon as the purpose bat is what you really want. Strength, will
                    and sly are not the things that you need to worry about, and don't
                    bother with armor that has all of these as stat.Primary speaking of
                    heavy armor is the way to go. You can wear medium and light armor, but
                    leave it for the Jedi and smugglers.

                    You Trooper will spend their first 10 levels cut his teeth on Ord
                    Mantell, a world Republic facing a separatist insurgency. You will gain
                    valuable skills quickly you gain a level, including the strike Stock at
                    the second level that allows you to click a target with the butt of your
                    gun, dealing damage and dropping them on the floor, Full Auto at three
                    levels which sends one to buy cheap wow gold three second channeled
                    burst of bolts that stuns enemies caught in the rain damage and sticky
                    Grenade at level fiveIt will attach to a target once thrown and make
                    panic if they are a weak enemy or standard; the grenade explodes,
                    causing damage and knock targets down.
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                    • By: Wenjunw Wenjunw · Sun, Jan 26, 2014 at 09:56 PM · 0 0 0 · Comment · Share
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