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By:
Jackredslock Green
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Thu, Dec 26, 2013 at 02:59 AM
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RuneScape is an online interactive community set in the Middle Ages. Players can customize their characters, learn skills and take quests. All players start with a tutorial that teaches how do the basic skills you need at the beginning of the game. One of the skills you can learn to do is making fire. If you buying runescape 2007 gold,welcome to www.rsgoldore.com. 1.Get the tinderbox. New users should create an account at RuneScape and complete the tutorial to get started. Talk to the Woodsman Tutor and he will give you a tinderbox. The tinderbox will be used to light logs for a cooking fire. If you lose the tinderbox, you can go back to the Woodsman Tutor to get another one. The tinderbox is also sold in General Stores all over RuneScape. 2.Learn the woodcutting skill. There are trees all over RuneScape and each one requires a different woodcutting skill level to chop it down. Axes are used to cut down trees to get logs for a fire. As you cut down trees, your skill level increases. Build a fire. Open the inventory list to choose the axe to cut down a tree. Next open the inventory list, click to use the logs, then click to use the tinderbox on the logs to start a fire. 3.Increase the cooking skill level. Use the fire to cook on, to increase your cooking skills. Food will restore your health and the more you use the fire to cook, the less food you will burn and the higher your cooking skill level will rise. The above tips just a glimpse of the Runescape firemaking .there are some difference between F2P and P2P,but they are trained in much the same way .for celerating the duration of the Christmas event ,player can train their firemaking at the bonfire in the Lumbridge crater to receive an additional 1% experience bonus for every piece of Christmas holiday reward clothing they are wearing .wish all our player can take advantage of this .Btw if u need cheap rs coins to train the firemaking , u can go to 2007rsgold.com ,it is launching a big promotion on runescape gold now .the gold price can't be more cheaper.Don't hesitate just grab the good chance !
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By:
Wenjunw Wenjunw
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Wed, Dec 25, 2013 at 11:40 PM
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As you know, WoD will (re)introduce the normal and heroic difficulties
for 5man's at max level, which is already a very nice change in my
opinion.
There are players who have been playing WoW for a very long time,
they’re extremely skilled and will only be satisfied with the highest
level of difficulty that we throw at them, that’s “perfect
entertainment” for this type of players.
We also know that not everyone can raid in very high difficulty
environments due to its big time commitment. Sometimes life changes, and
suddenly instead of 3-4 hours every 2 days, some of these players will
only have 1 or 2 hours, and that makes shorter/smaller instances with
the same difficulty level as “mythic” an extremely appealing concept.
Challenge modes will probably be interesting for some of these players,
but we also know that when people talk about TBC heroic 5man difficulty
levels, they’re not talking about mindless zerg/rush timed runs. They’re
talking about planning, strategy, CC, improvisation, randomness and
sheer insane mobs/bosses power, but the “timed” part is still an
important concept in game design to keep everyone on their toes.
We know all that, and we’re doing our very best to provide the most diverse content we can for the next expansion.
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By:
Wenjunw Wenjunw
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Wed, Dec 25, 2013 at 12:23 AM
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First of as blizzard stated that it is difficult to balance raid
encounters for different raid sizes but yet again they introduce 10/25
man modes, I know it will be flex but it does not fix the core problem
that the actual dungeon(bosses and mechanics) is best tuned for 20 man.
Think of Karazhan and ZA, how well it was tuned and now imagine if you
could do them on 25 man, a lot of bosses just wouldn't work because they
were specifically designed for 10 man.
Secondly aesthetically some dungeons are made more for 25 man for
example Ulduar was a huge semi outdoor raid but it had 10/25 man option
but when you do it on 10 man you just feel so weird and out of place and
some rooms just way too big with too much free space. 10 man dungeons
should be with less open space and raid bosses should be smaller in size
to fit the group size.
Thirdly There are 4 difficulties that you can do for the same raid and
that is just flawed design in my opinion. It makes the dungeon feel
stale a lot faster because for example in MoP if your guild did 25 man's
then you could do raid finder(to gear up alts), flex(to gear up new
members/alts) and normals for progression and then if you clear it you
then got heroic to do. You basically do the same raid 4 times but with
increased difficulty each time which in my opinion is just daunting and
makes the dungeon feel very dull very fast.
I think Blizzard should go back to its root and bring back only 10 man
dungeons into the raid model. I feel it is the step in right direction
to diversifying content and thus making it more enjoyable. I feel you
would have more freedom to make more creative mechanics for 10 man and
20 man when they are separate raids with different dungeons and bosses. I
am not quite sure how you could do it but I am sure there is a way
where you satisfy the newbies and the hardcore players.
10 mans in my opinion should be as a side raid to the main 20 man raid,
thus making 20 man as this special raid for elite players. This would
also make guilds that ''only'' raid 20 man value 10 man more because its
one of the steps before doing 20 man and making guilds more diverse.
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By:
Jackredslock Green
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Tue, Dec 24, 2013 at 03:17 AM
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With the release of RuneScape 3, access to the XP counter and XP display options were removed from the area of the screen where they could be accessed and those symbols became inert. This RuneScape guide will cover how to change settings for the XP counter in RuneScape 3. Start by clicking the options menu. That is the one that resembles a yellow or brown cog of machinery. Click on it to open a menu box, don't bother with its drop down menu. An interface will open up in the main screen that says options menu. Click interface settings; interface settings is the second down from the top. A bigger menu interface will pop up. Click on the interface tab, the second tab on top. From there, you are able to access the XP counters. In the menu, there are a lot of options; you can pick what to set each counter on, hide or display XP popups, even hide the entire counter.
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By:
Wenjunw Wenjunw
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Tue, Dec 24, 2013 at 01:57 AM
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I know not everyone loves Alterac Valley. Me, it's my favorite
battleground. I loved it more when it went on for days on end, but even
now, it's pretty fun to hop in there and roam around harrying the other
faction and completing objectives. Death knights are actually pretty
solid here, especially in tank mode. You can lead the charge against the
other sides' boss NPCs, or defend a bunker or tower by being
near-impossible to kill and having a ghoul pet that can harass people
trying to stealth capture a flag. With the Honor Points you win, you can
grab a beginner set of PvP gear and try some other battlegrounds, or
even finally buy those PvP mounts. Black's a pretty solid death knight
color, so any of the honor mounts has a good chance of looking awesome
for your death knight.
The Proving Grounds are a relatively new WoW feature, but they are
actually pretty handy. By reducing your item level to 463, they'll force
you to focus on your skills rather than trusting your gear to carry
you, and both the DPS and tank proving grounds provide unique
challenges. I've spoken a bit about them in a past column, and that
advice still holds true: Use Death Grip, especially as the tank to keep
the mobs off your AoE healer. Use Chains of Ice to slow fleeing mobs.
And don't let your DPS drop, the waves are time. Proving Grounds are not
only a great way to test your skills on your own time, you'll be
rewarded with cool new titles and bragging rights if you're good enough.
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By:
Jackredslock Green
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Mon, Dec 23, 2013 at 02:27 AM
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Yesterday Scott Morhaime, chief executive of Blizzard, declared a security
violation via a 'Blue Post' on Blizzard's formal web site stating "an unwanted
and unlawful accessibility into our inner system here at Blizzard." In the
awaken of the unreliable Diablo III launch, rs gold 2007 and with the discharge of Mists of
Pandaria growing so near upon the skyline, Blizzard really does not need any
more on their menu but they cannot seem to capture a crack.
Morhaime goes on to condition that "for gamers on Northern United states
hosts, the response to the personal security query, and details with regards to
Cellular and Dial-In Authenticators were also utilized. Depending on what we
currently know, this details alone is NOT enough for anyone to get entry to
Fight.net records." It should be mentioned at this time Blizzard does not
believe that any bank greeting card details was utilized, and what was taken was
simply e-mail details and SRP-encoded (Secure Distant Private information
protocol) editions of individual consideration details.
So in fact there are a few things to think about. First and major, modify
passwords. While it seems unlikely, there happens to be opportunity that these
information criminals would really go through all the work it would take to draw
out SRP secured consideration details. I mean, they already went to the actual
of breaking Blizzard's inner security. Next, if you do not already use a
Blizzard Fight.net Authenticator you may want to choose one up. Alternatively,
if you have a smart phone, I recommend that you go forward and obtain their
Cellular Verification App. It's free.
Over the course of the next 30 days Blizzard plans to set up something that
will instantly ask you to modify your Security query. So at least they are being
practical about consideration security.
Reality: Anticipate to see phishing efforts proceed, and a overflow of
inexpensive forex to hit the reduced silver gardening market of Update.
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By:
Jackredslock Green
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Wed, Dec 18, 2013 at 02:17 AM
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We've re-opened the Christmas 2006 holiday event for the festive season. Head over to Musa Point on Karamja, and meet Shanty Claws on the pier north-west of rs gold 2007 the banana plantation. Shanty's got a mission for you, rescuing childernapped childerkins from the stinky gublinch. Snowballs Although the 2006 Christmas event involves snowballs, back in 2006 you couldn't throw them at each other. That feature came in a later year. For our event, we've made a few adjustments to the 2006 code so that you can pelt other players with snowballs as much as you like. The reindeer hat now has a chance of spawning snow on the ground when you perform its emote, provided you're in a suitable place and there isn't already lots of snow present, so you can get more snowballs when you need them. />We've also added a festive Wintumber Tree to Varrock marketplace, where the weather has taken an unexpectedly snowy turn. You can pick up snowballs there too. Anti-Santa The Anti-Santa is the embodiment of all that is evil and in a grinch-like way he wants to ruin Christmas. He has kidnapped Santa and stolen all his hats and Christmas crackers. You may see Anti-Santa roaming around the Wilderness. If you defeat him you have a chance to get some additional Christmas crackers or Santa hats. Keep an eye on our Twitch channel and Twitter to see when the Anti-Santa will appear. />Don't be fooled though, Anti-Santa is no push over and he bites back... perhaps you can find a special weapon to which he is weak? In other news />We've got a few fixes for you too: Firstly, here's the routefinding update for which you voted earlier this year! This addresses the issue where players dance interminably around large monsters when trying to attack with melee, as well as the "rubber-banding effect" that sometimes occurred when you changed direction abruptly. The game client is now more responsive when you're trying to equip a lot of items quickly. The heath-bars that appear during combat should now always show at least one pixel of green whenever the player or NPC has some health left; you should no longer see a completely red health-bar until their health reaches zero. When you are following a player in walk-mode, you should no longer find that you randomly lag behind them by an extra tile, forcing you to consume your run energy to catch up. When you switch between different styles of weapon, there's been a long-standing issue where the Special Attack button ignored clicks for a moment afterwards. We've rewritten the combat side-panel interfaces to fix this. Some of the bodyguards in the God Wars Dungeon have been adjusted to help them reach players hiding at the sides of their rooms. After the Christmas break, we're planning to kick off January with the next batch of Slayer updates. Provisionally we'd like this to include the Slayer ring, the ammo and the initial areas of the new dungeon to contain the new monsters. If we can get a suitable model for the Slayer helm, we'll definitely include that too.
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By:
Jackredslock Green
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Fri, Dec 13, 2013 at 02:22 AM
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In Poll 13 you voted for a whole bunch of Slayer updates, and today's update
brings the first batch.
In the Gnome Stronghold, near the magic tree and the southern bank, you'll
find a new Slayer Master. Her name's Nieve, and her task list is based roughly
on the assignments offered by Sumona in RS3. You need a combat level of 85 to
get a task from her.
When you successfully complete 5 or more Slayer assignments in a row, you may
now receive Slayer points. The higher-level masters' tasks give more points than
the lower-level masters; Turael's tasks don't give points at all. Every 10th
task and 50th task will give you bonus points.
The six Slayer masters have a new Rewards interface where you can spend these
points to unlock new features, such as the ability to automatically use your
rock hammer on a gargoyle once it reaches critical damage. You can also unlock
longer Dark Beast tasks.
Your streak of successfully completed tasks will be reset to zero if you get
Turael to cancel your task.
We'll be fleshing out the Rewards interface with more abilities in the coming
weeks. In particular, you've voted for the ability to construct the Slayer
helmet and ring, and to buy broad-headed ammo.
Finally, the Slayer gem now has a new right-click option to bring up a log
recording every Slayer monster you kill.
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By:
Jackredslock Green
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Thu, Dec 12, 2013 at 02:12 AM
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Now you'll fancy RuneScape’s greatest membership deal and access everything
2014 should provide by mistreatment Bonds! Use your in-game wealth to shop for
Bonds, then flip those Bonds into Premier Club membership.
The Bronze, Silver and Gold packages price six, twelve and twenty four Bonds
severally. The Gold package options a year of membership, 150,000 Loyalty
Points, 2 exclusive pets, personage standing – together with access to exclusive
personage worlds – and far additional.
You can get Bonds in-game on the Grand Exchange, or by commercialism directly
with different players. To check in to the Premier Club mistreatment your Bonds,
click on a Bond in your inventory, or the Bonds button within the Extras
interface. Then, follow the on-screen prompts to urge your chosen membership
package!
You can verify additional concerning Bonds here. Note that we’ve additionally
expanded our request choices, thus you'll purchase Bonds via PlaySpan, and via
SMS (except Verizon within the USA).
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By:
Jackredslock Green
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Wed, Dec 11, 2013 at 02:29 AM
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The RuneScape dev team has announced the Easter content players can explore
in the coming week. Called "Holly & Hawthorn", players are charged with
recovering the 'baton of seasons' so that the Queen of Snow can hand it over to
the Queen of Sunshine to usher in the change of seasons. Players must commune
with the elements and track down the ‘year baton’ to prevent RuneScape from
being trapped in winter forever. While players complete the holiday quest they
will also be able to join forces and side with either winter or spring by
chopping down seasonal trees. Free-players will be able to fell holly trees to
help bring in springtime, while members have the additional choice of chopping
down hawthorn trees to side with winter. The Season Tree will keep track of how
things are going, and the Land of Holly and Hawthorn will sway between the
seasons based on how many of each tree is cut down.
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